Lantern control is the best it’s been since the death of Mox Opal with the inclusion of power land Urza’s Saga. How does this neat little Jund version with Wrenn and Six stack up? I’ve not touched too many of these decks in the last few months so, let’s see if I can do anything with it!
4 Ancient Stirrings
2 Assassin’s Trophy
1 Blood Crypt
2 Blooming Marsh
4 Codex Shredder
2 Collective Brutality
1 Elixir of Immortality
4 Ensnaring Bridge
1 Forest
2 Ghost Quarter
4 Glimmervoid
1 Grafdigger’s Cage
1 Indatha Triome
3 Inquisition of Kozilek
2 Karn, the Great Creator
4 Lantern of Insight
1 Overgrown Tomb
2 Pithing Needle
2 Pyxis of Pandemonium
1 Relic of Progenitus
1 Stomping Ground
1 Surgical Extraction
1 Swamp
2 Thoughtseize
4 Urza’s Saga
4 Verdant Catacombs
1 Welding Jar
2 Wrenn and Six
1 Crucible of Worlds
3 Dauthi Voidwalker
1 Gh
1 view
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