C4D and Octane Tutorial: 3 Point Lighting and the Octane Universal Material in Octane

Hi, this is Part 3 of Creating a Wibbly Wobbly Wheel Animation: The Octane is the follow up to parts one and two. In this tutorial I go through my process of lighting and texturing the scene we created, in Octane. First I will create a three-point lighting set up and show you how this works and then I will be adding extra lights to the scene to make the scene a bit more dynamic. I briefly cover the Universal Material, to create simple materials for our scene. If you would like to use Redshift, then you can watch that version here: You don’t have to watch Parts one and two, as this is about lighting and textures. But if you would like to follow along then you can watch parts one and two first. Part one: Part Two: In this tutorial I use a PBR material that I downloaded from . If you would like to use the same material you can download it here: 00:00 Intro 01:18 Three-point Lighting 03:01 House Keeping 6:53 Lighting Our Scene 07:12 Using a Texture Environment to Control Default Lights 10:18 Including and Excluding lights using the Light Pass ID and Octane Object Tag 24:02 Universal Material: PBR 26:08 The Triplanar Node 36:16 Universal Material: Metallic 37:59 Finding the IOR values at 44:56 Adjusting and Adding Colour to the Lights 45:50 Using the Light Pass ID and Object Tags to add extra lights to the scene. 53:11 Adding Colour to the Lights 57:32 Quick Overview of Today’s Tutorial and Final Render 59:35 Message from my Avatar If you like what you see? Like. Subscribe. Click the notification bell, so you don’t miss a thing. I’ll be uploading projects and Tutorials regularly. System Specs: CPU: AMD Ryzen 9 3950X GPU: NVIDIA GeForce RTX 2080 Super Motherboard: MEG X570 UNIFY RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator #cinema4d #octane #3pointlighting
Back to Top