C4D and Octane Tutorial: 3 Point Lighting and the Octane Universal Material in Octane
Hi, this is Part 3 of Creating a Wibbly Wobbly Wheel Animation: The Octane is the follow up to parts one and two. In this tutorial I go through my process of lighting and texturing the scene we created, in Octane. First I will create a three-point lighting set up and show you how this works and then I will be adding extra lights to the scene to make the scene a bit more dynamic. I briefly cover the Universal Material, to create simple materials for our scene.
If you would like to use Redshift, then you can watch that version here:
You don’t have to watch Parts one and two, as this is about lighting and textures. But if you would like to follow along then you can watch parts one and two first.
Part one:
Part Two:
In this tutorial I use a PBR material that I downloaded from . If you would like to use the same material you can download it here:
00:00 Intro
01:18 Three-point Lighting
03:01 House Keeping
6:53 Lighting Our Scene
07:12 Using a Texture Environment to Control Default Lights
10:18 Including and Excluding lights using the Light Pass ID and Octane Object Tag
24:02 Universal Material: PBR
26:08 The Triplanar Node
36:16 Universal Material: Metallic
37:59 Finding the IOR values at
44:56 Adjusting and Adding Colour to the Lights
45:50 Using the Light Pass ID and Object Tags to add extra lights to the scene.
53:11 Adding Colour to the Lights
57:32 Quick Overview of Today’s Tutorial and Final Render
59:35 Message from my Avatar
If you like what you see? Like. Subscribe. Click the notification bell, so you don’t miss a thing. I’ll be uploading projects and Tutorials regularly.
System Specs:
CPU: AMD Ryzen 9 3950X
GPU: NVIDIA GeForce RTX 2080 Super
Motherboard: MEG X570 UNIFY
RAM: Corsair CMK32GX4M2B3200 16 DDR4 x4 64GB
Tools I use: Cinema 4D, Octane, Redshift, X-Particles, After Effects, Illustrator, Photoshop, Character Animator
#cinema4d #octane #3pointlighting