Blender for Scientists - Getting Started in Geometry Nodes

Geometry nodes are a ridiculously powerful tool in Blender for making simple and complex objects and scenes. In many ways they are basically little programs for creating a target model. In this tutorial I cover many of the essential basics of getting started with the new geometry nodes system in Blender 3 (and onward). I also discuss some best practices and review why this workflow is transformative for accessing common figures. As with procedural materials, geonodes allows for handing off beginner friendly versions of assets to both newcomers and experts. The nodes generated in this tutorial and its shorter version are both available on gumroad at the link provided. Links from this tutorial: Short Version: Procedural Materials Tutorial: Erindale’s Fields Tutorial (Geonodes 101): Erindale’s Ultimate Shortcut Guide: Nodes created in this tutorial: Patreon: 0:00 Intro 1:30 The Geonodes Workspace and Modifiers 2:54 Node Types and Socket Types 5:20 Basic Navigation and Adding Nodes 6:30 Creating the base and geometry nodes workflow 8:20 Exposing and Labeling Parameters 10:12 Setting up the Grid and Placing Pillars 13:47 Organizing Nodes with Frames and Groups 15:30 The Pros and Cons of Instanced Objects 17:33 Scattering Other Objects in Our Nodetree (Molecules) 20:05 Placing and aligning objects on a surface 22:26 Another way to scatter with an offset 24:23 Exposing the final parameters for the molecules 25:35 Setting Materials and Shading in the Nodes 28:20 Quick demo of the final node tree 29:23 The real power of geonodes - booleans and selections 31:43 Future tutorials and recommended resources for learning more 33:05 Geometry nodes summary 35:13 Patreon Supporters and Conclusion For more CGFigures content checkout the links below: Patreon: Twitter: Instagram: Website: Blendswap: Gumroad:
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