Luca | Giulia from Luca | Pixar’s Pipeline |@3DAnimationInternships
00:00 STORY & ART
Follow along as Giulia from Luca goes on a journey through Pixar’s pipeline.
00:24 MODELING
This wireframe mesh shows the points that define Giulia’s shape. The mesh is most dense where Giulia’s features are complex, such as her nose and mouth.
01:08 RIGGING
This video shows a visualization of Giulia’s rig. A rig describes both how Giulia’s knee bends and how the skin around her knee stretches and folds.
01:32 SURFACE
Without the computer programs called surface shaders, Giulia appears a flat grey. The shaders create the colors, patterns, and textures of Giulia’s skin, hair, and clothing.
02:02 SETS & CAMERAS (LAYOUT)
In this stage of the pipeline, animators pose the characters to act out each scene. Giulia’s body language and expressions convey her personality and emotions.
02:26 ANIMATION
In this stage of the pipeline, animators pose the characters to act out each scene. Giulia’s body language and expressions convey her personality and emotions.
02:50 SIMULATION
Not all motion is added by the animators, some motion, including the fish in Giulia’s hand and water falling from the fountain are simulated effects.
03:14 LIGHTING
The final lighting changes the atmosphere of the entire scene. This work-in-progress render does not have the high image quality of the final movie.
03:38 RENDERING
This final rendered image brings together all the steps of the pipeline. Rendering calculated the color of every pixel. Each frame in this scene took about 50 hours to render.
(c) Pixar Animation Studio | All Rights Reserved.
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