A Sonic Adventure 2 Analysis: Through The Looking Glass

Many consider Sonic Adventure 2 to the best 3D Sonic game ever made, but why? What does SA2 do that gets people so interested and coming back for more? Through The Looking Glass: A Sonic Adventure 2 Analysis, takes a unique deep dive into explaining Sonic Adventure. Utilising scientific, literary and game design theory to investigate and explain SA2 in a way to deepen your understanding of both why the game is considered a classic and how to better improve your ability to critique and talk about video games. ===== King Ice Affiliate Link: King Ice Discount Code: BADNIKMECHANIC ==== Support The Work I Do: Patreon: Tips: Twitter: Instagram: Twitch: Discord: #SonicAdventure2 | #SonicTheHedgehog | #BadnikMechanic === Hunnid P Sources: Image by wavebreakmedia_micro on Freepik === CHAPTERS 0:00 - Sponsor 0:20 - Intro 2:04 - Part 1: Why Am I Not Playing The More Fun Game? 5:54 - Part 2: Story Structure 18:28 - Part 3: The Cutscenes 34:18 - Part 4: We Need To Talk About Amy 41:30 - Part 5: Cutscenes Again 48:11 - Part 6: Gameplay & Level Design 54:07 - Part 7: I Swapped Them 1:16:20 - Part 8: The Other 2/3 Of The Game! 1:32:06 - Part 9: Upgrading The Fun 2 1:37:26 - Part 10: Boss Battles 1:46:40 - Part 11: The Music 1:49:17 - Part 12: Themes 2:29:42 - Part 13: Adventure Fields Are Good Actually 2:35:46 - Part 14: The Last Adventure 2:45:35 - Part 15: Conclusion 2:55:19 - Credits 2:56:21 - Next Video Teaser
Back to Top