Let’s say someone would use Bad Medicine again while their previous Bad Medicine trap was still active. If the opponent cuts in a Roll to the second Bad Medicine. The game ceases to a halt.
This was fixed in the international versions by having Roll go over the active AntiRecovery trap. Which on its own is also error but at least the game doesn’t freeze.
1 view
84
21
5 months ago 00:01:22 1
Duel Masters Cameo in Battle Network and Vice-versa