#Arknights
Optimisation of the 13 Op By Alice
Thanks to きなこ餅 for help on the opening
Compared to 13 Ops I removed Noir Corne, which meant 1 less body for the enemies. It ended up being surprisingly hard to figure out how to deal with the enemies with this restriction.
Main thing is one Beagle died I needed Popukar to live for a full 60 seconds for Beagle to redeploy, unlike 13 ops which just replaced her with Noir as soon as she died. After Steward killed the first drone, 13 ops retreated him so he can kill the next drone as fast as possible, but here I had to let him kill off a striker.
This made the next drone Steward killed really strict. Steward killed it moments before it started moving towards my squad. In order for this to be possible I needed some autos from Orchid on it, which is only possible with Fang baiting a drone briefly. Using Fang on the drone instead of the 2 blockers meant a different ope