One Punch Man - 3D Modelling for Printing - Blender 3

I break down the process of making One Punch Man specifically for 3D printing. I go through how much detail you need, how to pose the model and much more. Download the file here Chapters 0:00 start 0:53 - Base Mesh 1:28 - Remesh 2:00 - Basic shape sculpt 2:25 - Making the boots - box modelling 3:20 - Detailed sculpt 4:03 - Modelling hands 4:35 - sculpting clothing - glove top 4:56 - Face 5:42 - Belt - mask extract 6:11 - Belt Buckle 6:23 - Multiresolution modifier and keeping detail 8:18 - Posing 9:15 - fine detail 10:45 - joining the mesh for 3d printing 12:35 - Sponsors message 13:06 - The Cape - general clothing tips 15:17 - tips for thickness of models 3:34 - The Base 16:24 - Vertex painting 16:46 - Prepare for export 19:12 - Slicer Programme - Ultimaker Cura - print settings 19:21 - 3D Printer 19:44 - end results (needs a bit of sanding) Thanks to Nvidia & PC Specialist for
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