Godot 3.2: Let’s Build a 2D Platformer!: Part 10 (Coins! + Collision Layers & Masks)
Thanks for watching! In this Godot Game Engine tutorial I cover:
- How to Coin object to add to your game! (create a new coin scene which you create instances of in your game level)
- Using Nodes: Area2D, AnimatedSprite, and CollisionShape to build the coin scene.
- How to use a signal on the Area2D coin to trigger a function to run.
- How to delete an object from your game, in-game while the game is running (collect the coin)
- How to use Collision Layers and Collision Masks to separate objects: to control which types of objects can collide with one-another.
- How to duplicate and place coins in your game level.
Play the Platformer Game Online Now!:
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DOWNLOAD the .zip file of the Coin Sprites! (3x .png image files):
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