Rigging the Gun Model in Blender | Unreal Engine 5 FPS Game Tutorial #1
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Gun model created by TastyTony, check it out here:
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Created by David Stenfors and Octavian Tocan.
Timestamps:
00:00 - Intro
00:58 - Explaining the Source Files Folder Setup
03:03 - Downloading Blender
03:33 - Rigging the Gun Model
04:22 - Fixing the Scene Scale and View Distance
05:45 - Importing the Gun Model
07:24 - Fixing the Gun Model Transforms
08:31 - Fixing the Gun Model Scale
14:02 - Fixing the Gun Model Pivot Point
14:54 - Separating the Magazine from the Model
16:37 - Creating a Bullet Casing Model
17:40 - Creating the Gun Armature (Rig)
20:41 - Adding More Bones
22:15 - Parenting the New Bones to the Grip
23:42 - Creating Vertex Groups
25:00 - Assigning the Vertex Groups to the Model
26:04 - Testing the Bones and Vertex Groups
27:20 - Making the Magazine Model Follow the Bone
28:07 - Making the Rig Easier to Use
29:10 - Adding Bone Constraints
32:01 - Adding Custom Bone Shapes
35:06 - Cleaning up the Outliner Hierarchy
36:46 - Adding Collection Colors
37:07 - Hiding Unnecessary Objects
38:42 - Exporting the Static Models
41:13 - Exporting the Rigged Gun Model
42:11 - Preparing the File for Animation
42:47 - Outro
43:29 - Next Part
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