Procedural Dices in Houdini - Tutorial

In this video you will learn how to make procedural dices. These can go from a normal Dice to a DnD Dice. This video is for people interested in learning more about Loops and Vex in Houdini. These are important to learn and for mastering Houdini. It starts by creating a DnD Dice, the concept here is that for each primitive we get a number. That number represents the value of the side of the dice. With a for-each loop you can loop over the primitives individual and create a number for that side of the dice. When the loop is complete we printed out in geometry the number for each side. With a boolean you can subtract it from the original shape and get a basic dice maker. For the second part will be a bit more VEX. It will be beginner level and will mainly make use of if statements to control what type of data should be shown. Want to learn VEX? cgwiki: Timestamp 00:00 Intro 00:15 base shape info 01:28 For-e
Back to Top