OpenGL 3D Game Tutorial 11: Per-Pixel Lighting

LWJGL tutorial series on how to create a 3D Java game with OpenGL! This week we add per-pixel diffuse lighting to the game, making everything look that little bit more epic! Common Problems: -If your dragon seems to have lots of white and black patches then it could be one of 2 problems: 1. Your texture dimensions might not be powers of 2 (64x64, 128x128, 256x256 etc.) 2. If they are powers of 2 then try adding the following lines to the end of the loadTexture() method, just before returning the textu
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