Making a Stylized Handpainted 3D Anchor! - Maya / Substance Painter Timelapse
Came across a concept by Grosnez Art this weekend, and really wanted to try practicing this super fun handpainted texture style on a 3D game asset!
The software used here were Autodesk Maya, and Substance Painter.
Based on a concept by Grosnez Art:
Timestamps:
Modeling: 00:00:00
Texturing: 00:08:12
Final Render: 00:18:40
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