Game Asset Tactical Phone Pouch | Autodesk3dsMax/SubstancePainter

Download all the original scene files on my Patreon page: - 3ds Max file; - Obj. file; - Fbx. file; - Textures maps (2K); - Substance Painter file; - Nina Shaw - Fabric Denim Worn (Smart Material) file; - Marmoset Toolbag File Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick Hector Cuevas Elvijs Dovans Valera pascal Richard Akalari Iruka Kuro red loyen léo riya 바다 In this video I’ll show you the complete workflow on how to model, unwrap, a Tactical Phone Pouch in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Reference Image: Follow me: Artstation: https://www.
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