Game Asset Tactical Phone Pouch | Autodesk3dsMax/SubstancePainter
Download all the original scene files on my Patreon page:
- 3ds Max file; - Obj. file; - Fbx. file; - Textures maps (2K); - Substance Painter file; - Nina Shaw - Fabric Denim Worn (Smart Material) file; - Marmoset Toolbag File
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In this video I’ll show you the complete workflow on how to model, unwrap, a Tactical Phone Pouch in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the model in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter.
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