Axe Game ready Assets - Part 3 - Baking & PBR Texturing - Substance Painter

In the texturing part tutorial, we will start by import our low-poly model and baking out our normal and other support maps, set up a folder structure with the necessary masks, and then create a steal and wood texture for our game ready an axe model. Share it with your friends on Facebook and Twitter and Also, post your comments and questions below... Share, Support, Subscribe!!! Subscribe: YouTube: Facebook: Behance: ArtStation: shutterstock: MUSIC: Everything I could Never Tell You by Joey Pecoraro Creative Commons — Attribution 3.0 Unported— CC-BY 3.0 Music provided by Music for Creators
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