Hand Sensing: Many Improvements to hand placement, smoothing and IK cancellation.

Still in the default 3rd person template scene. General IK placement is improved. Target objects now specify required smoothing to enable rapid movement tracking (over the complex collider of the rock) or smoothed object transition (between the spheres). When IK is cancelled, the hand position is now considered and settings are adjusted when required to prevent the returning hand from clipping through the player mesh. IK tracking around sharp corners is now also improved (not shown) negating the need for blocking and other mechanisms.
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