Baldur’s Gate 3: Fireball sound design
This is the sound design I did for the fireball spell. Fire alone doesn’t produce an interesting sound, so I combined various elements. These include cloth rips, canned air, and the sound of plastic melting. I used only two actual fire sources: a bonfire with significant crackle and a large torch that moved quickly past the microphone. The sounds were then processed through the following tools:
Filterfreak
Analog Channel
FabFilter Saturation
Waves lo-air.
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